After that we had a long talk about learning styles in math. Learning styles meaning people being auditory, visual, or kinesthetic learners. I know I was definitely not the only one in class who was kind of rolling their eyes at the idea of taking another learning styles quiz or just hearing about learning styles again. As many of you may or may not know learning styles has (at least in academic pedagogical circles) fallen out of favour. Why? Well for starters the study that argued for learning styles had weak evidence to begin with and made very large claims about how catering to them could affect learning. There are a lot of studies critiquing learning styles so I won't belabor the point. A quick look online will give you some places to start for further reading.
The last thing that I looked into this week was the idea of mistakes helping us grow in math. Scientifically you experience more neural growth in the brain when you get a math question wrong than when you get it right. This seems to make sense, as there really isn't any new information received in getting a question right, but there certainly is in getting one wrong. I think a lot of people, particularly young students, are afraid of failure. I think as educators we have a responsibility to create an environment where mistakes are good and seen as stepping stones to success. There's a phrase that I really like called "failing forward". I've heard this phrase a lot in the context of table-top games, where a failed dice roll usually means nothing happens, in a fail forward game it means that something interesting still happens. The idea is that the game still goes forward even if a dice roll is failed. I like the idea of applying this to learning. Just because you failed to give a correct answer should not mean you failed to progress, to learn, or to enjoy yourself.
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| Michael Feagan. (Sept.21 2017). Math Quote [photo]. |

Hi Michael,
ReplyDeleteGreat modification suggestions to the game, I Have/Who Has? I agree that it can easily be used to scaffold math learning when the cards have the same type of math problems. I like that the game can be used as a whole class practice or as an activity for partners and small groups. It is adaptable because the content can be changed to anything depending on the math strand and grade level. I see how this interactive game can be useful in other subjects such as language, science, etc. I noticed that when we played in class, some peers easily answered questions in their heads and were waiting for those who took longer to process their results. This could happen in any class with diverse learners. To offset that, I would suggest a time limit so that all students could be successful in figuring out the answer.
Hi Michael!
ReplyDeleteI agree with Matt - your recommendations for the game I Have/Who Has are wonderful! I know we were partnered up to discuss these modifications in class, but after attending your webinar yesterday, and now having more insight, I definitely see how the "math strings" method would fit very well while playing this game. Each card can build on the previous question asked and it would be a good opportunity for students to make connections. I've played a version of this game with my FSL students and they loved it! Additionally, I think this game would serve as a great test/quiz review as a "quick fire" round. Though, I agree with Matt in saying that we should be sensitive to the processing time it may take for students.
Great post!
Giuliana
Hey Michael,
ReplyDeleteI too enjoyed the I have/who has game and think it would have benefited from a string type modification. Your presentation this week was really well done and I think you have a handle on starting up a math class efficiently. As per the comments on the speed of the game, I feel that moments of silence while a person is attempting to do the mental math to determine if they have the next number could definitively do harm to a students self esteem. I don't know if a time limit is the answer but I am certain their must be some kind of modification for the game that would better support diverse learners.
Thanks,
James