Research on the topic of role-playing
games (RPGs) has been going well over the past week. I found some good sources in the form of
written articles, videos, and podcasts.
There has clearly been a lot of research and attention put on this
topic, and so far I have only just scratched the surface. One particular example stood out to me which
was in the form of a podcast. It was a
Dungeons and Dragons (D&D) podcast (interview starts at 21:50) where
the hosts interviewed Kade Wells, a Grade 9 Texan teacher who used D&D to
teach reading, writing, and critical thinking skills in his language arts
classroom. Kade Wells went on to present
his experiences and his findings to the 2015 World Literacy Conference in
Austria. Wells goes on to explain the significant
boost in the confidence and performance of his students which he attributes to
the active use of D&D in the classroom.
Although I could not find an article or a transcript of Wells’
presentation, he does go into detail discussing how it worked in his classroom
during the podcast.
I have also learned some serious
distinctions some people make when discussing games in the classroom, specifically
the differences between simulation games and role-playing games. Csenge V. Zalka in their thesis presented to
East Tennessee State University outlines some key differences. Firstly simulation games are based in real
world events or scenarios while RPGS are focused on fictional or fantastical
settings. Secondly simulation games are
often constructed to be done in groups competitively while RPGs focus on the
individual character and how they cooperate with others to overcome
challenges. Thirdly the teacher when
running a simulation game merely observes and facilitates, unlike in a RPG
where they actively shape the narrative.
Fourthly with simulation games most of the information students need are
provided to them, unlike RPGs which require more research and data management in
preparation (Zalka, p.15-17).
For the
most part I agree with these general distinctions between simulation and
role-playing games, however I must disagree with the first point. There are many RPGs out there that deal with
real world events and scenarios that contain all the same aspects of
cooperation, strong narrative construction, and preparation. The definitions and history of simulation
games and RPGs offered in Zalka’s article will certainly be useful going
forward. This article also offers a few
sample games which the writer says can be adjusted for grades K-12 (p.60-68). I will read through each of these more
closely to determine if they would work in a classroom.
These were the two sources that most
stood out to me in my week of research.
I found both to be quite informative, as Wells offered some insightful comments
on his own experiences using it in his class, and Zalka offered a more detailed
academic analysis on the topic. For now these two sources seem
excellent in informing my decisions as I go on with this project. Over the next week I will continue to do more
research and focus on narrowing down the sources I intend to use to help create
my own method of integrating RPGs into the classroom. I still have many questions, answers to which
many not be easily found in articles.
Such as how does one run an RPG with a group of 30 people playing? How can one successfully integrate the RPG
into all subjects so it is not relegated to just history and language
arts? And how do you best get students
to buy into the concept? I hope to find
the answers to these questions in the coming weeks, and likely come up with
more questions to ask. I’m looking
forward to seeing what the final product might look like.
Hi, Michael! I don't know if you are still interested in this topic, but another interesting source about D&D for teaching is this TEDx Talk from Ethan Gilsdorf. Here is the link: https://www.youtube.com/watch?v=6PaHJqpQnyw&feature=youtu.be It's really worth listening to.
ReplyDelete