For students to develop their reading skills it is important to exercise the skill of reading for a variety of purposes. According to the Ontario grades 1-8 language curriculum (found
here) this means reading for "self-discovery, self-enrichment, and for the sheer fun of it" (p.10). The curriculum goes on to highlight how this is particularly important for younger students, as it can form the bedrock of their attitudes and habits towards reading. From a young age I have been exposed to books and to reading in a environment that has always been enjoyable. So I can agree that making a good impression at a young age is incredibly important. However, the momentum should not stop there, reading should always be presented as an avenue for student discovery and enjoyment. How do you do this? How can you make reading an enjoyable process that encourages student self-discovery? Well there are many methods out there but I wanted to take the time here to discuss a method which I have been researching and writing about on this blog for the past month. I am talking about using pen and paper role-playing games to teach reading skills to students.

Sargoth. (March 2009), Role Playing Games at Burg-Con [Online Image]. Retrieved from Wikipedia.
Now many of my readers might not be familiar with what a role-playing game (RPG) is, so I will briefly describe it here. A role-playing game involves a group of players taking on the role of fictional character that they have created. One player takes the role of a game master (GM), who unravels the story to the players orally, describing events, places, and choices the players have. The players who are taking the role of these characters respond to what is presented to them by GM. There are many published systems out there that add their rules and settings but that is the basic concept. A few staples of pen and paper RPGS are the game manuals, character sheets, and dice.
So what does this have to do with the reading strand? I am here to argue that integrating RPGs into the classroom is an excellent way of not only incorporating the reading strand, but others as we will see in later posts. For the reading strand I would like to share an interview with teacher Kade Wells. Kade Wells is a Texan teacher who used Dungeons and Dragons (a highly popular RPG) in his 9th grade language arts class to great effect. You can find the interview with Wells
here (the interview starts at 21:55). Wells describes a classroom plagued with apathy, completely unenthusiastic about reading. Wells describes that having his classroom create characters in a RPG context created a buy in, where students were reading for their own sake because they wanted their characters to do well. These students were reading game books, manuals for Dungeons & Dragons, and if you are unfamiliar with them these are not small books, these are about 300 page sized tomes with columned text. Certainly not easy reads even for a grade 9 class, but these students became eager to read them and would wonder how they could find specific things in the text, so would use things like indexes and the table of content to find what they were looking for. Coming from students who had no interest in books or a history reading, this is big to have students discover how to effectively use things like an index on their own.
I therefore think that RPGs are great on their own for teaching students how to read dense manuals and unpack rules through skimming and cuing. We can even see that students are actively reading out of a sense of discovery and for fun. Of course this cannot meet the requirements for the whole reading strand, students must read for a variety of purposes. I believe though that a teacher can build these other expectations around the game while still maintaining student enjoyment, discovery, and engagement. For example students are expected to read a wide variety of texts, well since RPGs are often set in fantastical settings, why not incorporate myths and folklore into the game, have them interact with those texts as if it were something occurring to their characters. I also believe that reading strategies can be easily incorporated into a RPG by bringing in prior knowledge, questioning (something routinely directed towards the GM), drawing inferences, connecting, evaluating, and most importantly creative thinking. Although information and instructions in RPGs are conveyed through the manuals and orally form the GM, there's no reason why information cannot be conveyed through other written or graphical means. Such as through text that might appear in the game world, written stories or events that impact the student's characters, even the reading and processing of information on character sheets is a good example. If the curriculum says that baseball cards can be used in a classroom (p.11), I see no reason why character sheets can't be.
As educators we must try to create creative ways for students to engage with reading. I do not think this is the best way, but I think it that it can be incredibly effective at engaging the students with a variety of texts for different purposes. Feel free to explore other parts of my blog to find out how else RPGs can be used in a classroom.
James Jones. (April 2009), Dice and Character Sheet [Online Image]. Retrieved from Wikipedia.